Crossing is the easy part.
What you bring home rebuilds the Cradle, your broken world. Until you're back, the haul isn't yours.

A space extraction shooter: cross the rift, carve fire, ice and lightning out of alien worlds, and fight your way home with whatever's left in the hold.
A space extraction shooter. Each crossing burns most of your fuel and drops you on an alien world with its own element locked in the rock. Dig it out, turn it on the raiders and carriers hunting you, and get home with enough left to matter.
What you bring home rebuilds the Cradle, your broken world. Until you're back, the haul isn't yours.
Fire, ice and lightning are locked in the rock itself. What you mine decides how you fight, and how you fight decides what you can mine.
A grey moon that wakes up as a turret fortress. Carriers four hundred meters long, spitting fighter waves. Raiders behind shields only the right element breaks.
Rob the civilian haulers and your gold hull darkens and grows thorns. Locals stop trading with you. Go far enough and the enemy flies at your side.
Frames from in-development gameplay footage.
No entries yet.
The Nihil spread across the galaxy, imposing their will on settlements everywhere as they attempt galacticide.
+3Shattered Rift's title screen now has its own visual identity: a fractured rift aperture. The menus use sharper navy surfaces, quiet field separators, teal selection…
Shattered Rift
+3Shattered Rift now has separate saved Interface Size (75–125%) and Text Size (100–150%) controls that resize the menus and cockpit. Settings cards wrap against their…
Shattered Rift
+3Shattered Rift's Options menu now has five category pages: Graphics, Audio, Controls, Accessibility and Gameplay. Each setting has useful help, the selected category and…
Shattered Rift