The End of Magic
Version log
What's new, changed and fixed in each update.
Game page →1.0.14
New
- 33 new whispers from the fallen wizards.
Changed
- Spell icons look sharper at larger sizes.
Fixed
- Tam's lost sheep no longer show up before Tam asks you to find them.
- Small reliability fixes for account sync.
1.0.13 (Early Access launch build)
Fixed
- Behind-the-scenes fixes.
Pre-launch builds
1.0.12
Fixed
- Behind-the-scenes fixes.
1.0.11
Changed
- Townsfolk now name the dungeon that teaches each spell (91 voice lines re-recorded).
Fixed
- A spoken dungeon hint now names the correct spell.
1.0.10
New
- Dungeon item rooms now teach spells through spell signets.
Changed
- Spells are now learned in dungeons, and the old wild spell shrines are retired.
- You no longer need spells from other lands to enter a dungeon.
- Castle spell symbols now match the icons in your spell menu.
1.0.9
New
- Offering shrines.
- Every dungeon now has its own map.
Changed
- Dungeon layouts are more varied, with longer routes as you progress.
- Castle spell symbols fit their stone tablets more clearly.
- Portal entry sounds are louder and better timed.
Fixed
- Portal entrances that could block paths were moved to nearby exits.
- Shorter pauses when traveling between Wickmoor's lanterns.
- Controller prompts now show the correct Use button.
1.0.8
Fixed
- A death that could freeze the game.
- Falling now returns you to your last torch, even when the route back is blocked.
- The pause book no longer opens while you're falling or returning to a torch.
- You can no longer get stuck unable to take damage after returning.