Release notes

The End of Magic
Version log

What's new, changed and fixed in each update.

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1.0.14

New

  • 33 new whispers from the fallen wizards.

Changed

  • Spell icons look sharper at larger sizes.

Fixed

  • Tam's lost sheep no longer show up before Tam asks you to find them.
  • Small reliability fixes for account sync.

1.0.13 (Early Access launch build)

Fixed

  • Behind-the-scenes fixes.

Pre-launch builds

1.0.12

Fixed

  • Behind-the-scenes fixes.

1.0.11

Changed

  • Townsfolk now name the dungeon that teaches each spell (91 voice lines re-recorded).

Fixed

  • A spoken dungeon hint now names the correct spell.

1.0.10

New

  • Dungeon item rooms now teach spells through spell signets.

Changed

  • Spells are now learned in dungeons, and the old wild spell shrines are retired.
  • You no longer need spells from other lands to enter a dungeon.
  • Castle spell symbols now match the icons in your spell menu.

1.0.9

New

  • Offering shrines.
  • Every dungeon now has its own map.

Changed

  • Dungeon layouts are more varied, with longer routes as you progress.
  • Castle spell symbols fit their stone tablets more clearly.
  • Portal entry sounds are louder and better timed.

Fixed

  • Portal entrances that could block paths were moved to nearby exits.
  • Shorter pauses when traveling between Wickmoor's lanterns.
  • Controller prompts now show the correct Use button.

1.0.8

Fixed

  • A death that could freeze the game.
  • Falling now returns you to your last torch, even when the route back is blocked.
  • The pause book no longer opens while you're falling or returning to a torch.
  • You can no longer get stuck unable to take damage after returning.
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