NoteDevlog

Charge shots no longer white out the screen

Firing a charge shot in Shattered Rift no longer whites out the view. The camera had been passing through leftover beam accents; they now follow the current firing ray, and release and convergence effects follow the moving ship. The screenshots show the corrected view, the previous whiteout, then the corrected release. At the same sampled firing time, bright white coverage in the measured flight area fell from 51.5% to 0.24%. Charge time, discharge and damage are unchanged. This is a scoped readability fix; full art, motion and performance work remain open.

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