NoteDevlog
Shattered Rift adds real scene lighting and a decluttered HUD

In a first round of visual work on Shattered Rift, the ship, planets, enemies and props now take real scene light, with a lit PBR hull, scattering atmospheres and SSAO/SSIL. The HUD is decluttered to four labels with a lead pip and damage arcs. Screen shake no longer moves your aim, and Destination combat went from 78 ms to 8 ms per frame. The image compares the game before (Oct 15) and after.