NoteDevlog
Shield hits now ripple across the shield surface on contact
In Shattered Rift, shield hits now react on the contact frame and ripple across the actual shield surface instead of spawning floating cyan zigzags. The clip shows the new effect, and an image shows the old one. The footage uses real natural incoming shots and the original player camera, with an initial deep-space encounter placement and no synthetic hit. Damage and recharge stayed the same at the first contact. The 8.2-second clip is 1080p60 output with native audio, not proof of sustained 60 FPS on hardware. This is a shooting improvement, not finished beauty footage; the full review remains active.

