NoteDevlog

Carrier engines get armored housings and segmented emitters

In Shattered Rift, the carrier's engines now have armored housings and recessed, segmented emitters instead of primitive glowing disks. Primary and charged shots reach the new surfaces. Hit glow follows the actual contact point, so it no longer washes out the housing detail as an earlier version did. The final live-camera encounter recorded four primary hits and seven charged hits, and the original fighter launch and damage policy are intact. The 8.9-second 1080p60 clip is review footage. Encoded 60fps is not a hardware-performance claim. Broader shooting, UI, world art and polished footage are still in progress.

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