NoteDevlog

Enemy markers now keep up with their targets

Enemy markers in Shattered Rift no longer visibly lag behind their targets. By default, the marker now follows the enemy's completed physics pose and shows the matching range. The screenshots show the corrected marker, then the old one, which sat about 115 pixels off during a close pass. Greybox surface art is still in place and is being replaced. This is a scoped fix. It does not claim real-time 60 FPS or release readiness.

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