NoteDevlog
Bolts now hit the nearest actual ship or crystal surface

In Shattered Rift, bolts now hit the nearest actual ship or crystal surface, with no predictive crystal hits. Charged damage follows the visible tapered beam, and close-range camera and gun parallax is corrected. In a controlled test against a moving core, charge delivery rose from 2 to the intended 7 HP. Impact flashes, rings and projected marks now follow the meshes they hit. The images are player-camera frames with scripted aim and a staged setup. Bloom, readability, ordinary-combat coverage and full AAA work remain open, and these captures do not prove sustained 60 FPS.
