NoteDevlog
Recruited allies now skip targets already dying

In Shattered Rift, recruited allies now skip targets already dying, so the next ship can attack another live hostile in the same frame. Previously, a second ally could select the first queued target and lose its shot. Live-target damage, ranking and cooldown behavior are kept. The player-camera images show two beams continuing through their original fades after two different real targets die. The capture uses a one-time encounter placement and verifies this fix only, not ordinary campaign balance, beauty footage or hardware frame rate. Reticle timing, ally HUD and auto-aim behavior, close combat and visual polish remain open.
