NoteDevlog
Hospital performance improves, with work still to do

Performance work on the hospital in The Dead Don't Rest has moved forward on its imaging floor. In matched runs of 600 frames each, mean frame time dropped from 29.04ms to 24.10ms and draw calls fell from 10,000 to 5,153. Both runs used the same camera, 157 enemies, 14 civilians and production lighting. The result is still 41.5 FPS, below the 60 FPS target, and a 165ms hitch and stutters across the full route remain. The image is a measurement chart. Acceptance is pending.