Missing Page Studios

Studio Progress

Four games in production. Two names revealed for the first time below.
Into the Bear's Cage NEW REVEAL
Storm-chasing sim
Chase supercells across 18 states, reading the sky and racing the storm. At its core is a radar simulation driven by realistic forecasts - the weather behaves like the real thing.
Building now: realistic chase maps across all 18 states - railroads, farm fields, windmills, powerlines, highway overpasses and more - plus a dedicated storm renderer for the clouds and tornadoes.
The Southpaw NEW REVEAL
Rhythm boxer
Landon lost his right hand in a car accident. Unsanctioned and shut out of the legit circuit, he's forced into the underground no-rules scene to fight his way back.
Building now: the one-armed-fighter concept is proven in-engine - a Punch-Out-style ring with a live fight HUD (momentum meter, guard state) and 60fps combat. First look: Landon vs the opponent Jig.
The Dead Don't Rest
Co-op zombie survival
Fight through a zombie-overrun valley. Its NPC system lets you intervene to save survivors trapped on top of cars or barricaded in buildings - rescue them and they hand over special loot. Other NPCs roam the valley too: some friendly, some not.
Building now: four bosses - the Ringmaster, Scarecrow, Stadium Mutant, and a zombie Principal in a school; new weapons (knife, nailed bat, crossbow, shotgun); and upgraded fireworks / flare / glow-stick effects.
Shattered Rift
Free-flight space miner-shooter
Fly, mine, and fight across planets riddled with trenches. The minerals lie down in the trenches - dive in and out of the caverns, shoot the ore to mine it, and use the walls as cover from enemies.
Building now: procedural generation has begun on the systems on the far side of the wormhole - a playable prototype is close, pending initial bug testing.
Missing Page Studios - studio progress. Into the Bear's Cage + The Southpaw revealed here for the first time.