Devlog

Combat sparks now show as soft glints instead of cubes

Combat sparks now show as soft glints instead of cubes: image 1 of 3

Hit, burn, cryo, ward and death sparks in Shattered Rift now use a shared soft textured glint instead of opaque cubes. All ten palette materials for these effects are retained. The first screenshot is from the player camera. The others compare the new glint with the old cube look at the same settings, including spark count, velocity, size and age. This is scoped visual progress. High-refresh motion and release readiness remain open.

Combat sparks now show as soft glints instead of cubes: image 2 of 3
Combat sparks now show as soft glints instead of cubes: image 3 of 3
Mailing list

Get updates

Only news about the worlds you pick. Unsubscribe any time. Or join us on Discord.