Devlog

Bolts now hit the nearest actual ship or crystal surface

Bolts now hit the nearest actual ship or crystal surface: image 1 of 2

In Shattered Rift, bolts now hit the nearest actual ship or crystal surface, with no predictive crystal hits. Charged damage follows the visible tapered beam, and close-range camera and gun parallax is corrected. In a controlled test against a moving core, charge delivery rose from 2 to the intended 7 HP. Impact flashes, rings and projected marks now follow the meshes they hit. The images are player-camera frames with scripted aim and a staged setup. Bloom, readability, ordinary-combat coverage and full AAA work remain open, and these captures do not prove sustained 60 FPS.

Bolts now hit the nearest actual ship or crystal surface: image 2 of 2
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