Devlog

Recruited allies now skip targets already dying

Recruited allies now skip targets already dying: image 1 of 2

In Shattered Rift, recruited allies now skip targets already dying, so the next ship can attack another live hostile in the same frame. Previously, a second ally could select the first queued target and lose its shot. Live-target damage, ranking and cooldown behavior are kept. The player-camera images show two beams continuing through their original fades after two different real targets die. The capture uses a one-time encounter placement and verifies this fix only, not ordinary campaign balance, beauty footage or hardware frame rate. Reticle timing, ally HUD and auto-aim behavior, close combat and visual polish remain open.

Recruited allies now skip targets already dying: image 2 of 2
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