Devlog

Shattered Rift UI redesign reaches its first playable pass

Shattered Rift's UI redesign has reached its first playable pass. Compact corner instruments, small role markers, grouped ambient contacts with visible counts, separate objective information and ranked warnings leave much more of the world visible. Acquiring a target no longer falsely announces an enemy weapon lock, and incoming-fire advisories now use closing trajectories. Title, pause, options, loading and story screens share consistent typography and focus styling. The clip is combat review footage, and encoded 60fps output is not a sustained hardware-performance claim. Further marker and card craft, accessibility and connected-controller review remain open.

Shattered Rift UI redesign reaches its first playable pass: image 2 of 4
Shattered Rift UI redesign reaches its first playable pass: image 3 of 4
Shattered Rift UI redesign reaches its first playable pass: image 4 of 4
Mailing list

Get updates

Only news about the worlds you pick. Unsubscribe any time. Or join us on Discord.