Devlog

Charge beam now follows the displayed barrel through turns

In Shattered Rift, the charge beam now follows the displayed left barrel through turns instead of aiming independently from a newly acquired reticle target. In a moving-combat observation, the worst measured barrel and beam separation fell from about 2.08 degrees to 0.00015 degrees. Firing and damage policy is unchanged. The clip and an image show the correction, and another image shows the previous render. Point-blank volleys were not observed and remain open. This is a shooting review, not finished beauty footage or proof of sustained 60 FPS on hardware. HUD depth consistency and broader combat work remain active.

Charge beam now follows the displayed barrel through turns: image 2 of 3
Charge beam now follows the displayed barrel through turns: image 3 of 3
Mailing list

Get updates

Only news about the worlds you pick. Unsubscribe any time. Or join us on Discord.