Dungeon

The Archon's Hall

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Wizard's stronghold in The Unbound Heights.

The Archon's Hall is a wizard's stronghold in The Unbound Heights.

SpoilerWalkthrough

The Mirror Archon's observatory

Through the Mirror Archon's observatory behind the land's seal. The gate, a pillared nave; the sky chart, five star stones round a snake of walls; the lens room, a lamp race for a key, its east door woken by the chart's stars; the plinth gallery, two blocks onto two plates; the meridian ring, four stars in order; the capstone walk, a lever that wakes the dragon's door and opens the way back to the lens and the gate; the approach; the larder, three blocks and plates (provisions); the orrery, a ring of four stars for a meal; Aurophage in the dome; the mirror stair, the big key and a broken floor back to the gate; the Mirror Archon at the great glass. The lower wing (11 rooms) climbs from the gate to the old mouth.

Getting in

The way in is at The Archon's Seal ("The Archon's Hall").

The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.

Rooms

  • The Observatory Gate
  • The Sky Chart
  • The Lens Room
  • The Larder
  • The Orrery
  • The Dome
  • The Mirror Stair
  • The Great Glass
  • The Approach
  • The Plinth Gallery
  • The Meridian Ring
  • The Capstone Walk
  • The Turning Comet Hall
  • The Silver Meridian Cut
  • The Cold Zenith Stair
  • The Clear Astrolabe Room
  • The Far Nadir Gallery
  • The Starlit Equinox Hall
  • The Long Lens Cellar
  • The Pale Ecliptic Steps
  • The Lower Sextant Room
  • The Old Aether Hall
  • The High Plinth Room

Also here

See also

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