Boss

The Ashen Magister

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Wizard of Ember Reach.

Master of the old foundry, robed in cooling slag, with a crucible on his staff.

Weaknesses

  • Weak to: Water, Frost
  • Shrugs off: Fire
  • Why: Water quenches the forge; frost breaks its heat.

Phases and attacks

  1. Ash and Cinders: Cinder Volley, Fire Columns
  2. The Sluices Open: Comet Step, Cinder Volley, Fire Columns
  3. Hearth and Phoenix: Phoenix, Fire Columns, Comet Step

The arena

Opens the forge sluices so molten channels spread across the floor; overheated pillars crack and burst.

Reward

Defeating it teaches Phoenix Spark. Its aura is a big one: absorb it to fill your magic.

See also

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