Boss

Cindermane

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Guardian of Ember Reach.

A stallion of living coal with a mane of flame.

Weaknesses

  • Weak to: Water, Frost
  • Shrugs off: Fire, Wind
  • Why: Water and frost quench its coals; wind only fans them.

Phases and attacks

  1. The Canter: Comet Step, Ember Ring, Coal Kick
  2. Full Gallop: Ring of Fire, Comet Step, Coal Kick, Ember Ring
  3. White Heat: Comet Step, Ring of Fire, Ember Ring, Coal Kick

The arena

Vents in the cinder fields roar up wherever it runs.

Reward

Defeating it teaches Comet Step. Its aura is a big one: absorb it to fill your magic.

See also

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