Dungeon

The Dawn Hall

SpoilerThis page covers the lands past Wickmoor. Show it

Wizard's stronghold in Sunward.

The Dawn Hall is a wizard's stronghold in Sunward.

SpoilerWalkthrough

The Dawnkeeper's abbey church

Through the abbey church behind the land's seal. The narthex, a pillared nave; the choir, a sun stone and three mirrors to carry the light to the dragon's door; the vestry, a lamp race for a key; the bell room, three blocks and plates (provisions); the cellarium, a veil Lantern Orb lifts for a meal; Dawnscale in the transept; the dark crypt, the big key and a broken floor back to the narthex; the Dawnkeeper at the high window. The lower wing (13 rooms) climbs from the gate to the old mouth.

Getting in

The way in is at The Abbey Steps ("The Dawn Hall").

The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.

Rooms

  • The Narthex
  • The Choir
  • The Vestry
  • The Bell Room
  • The Cellarium
  • The Transept
  • The Dark Crypt
  • The High Window
  • The Approach
  • The Pale Halo Hall
  • The Bright Mirror Cut
  • The White Bright Stair
  • The Clear Gleam Room
  • The Burning Ray Gallery
  • The Gilded Noon Hall
  • The Long Amber Cellar
  • The High Dawn Steps
  • The Lower Facet Room
  • The White Gold Hall
  • The Warm Shine Room
  • The Pale Lantern Gallery
  • The Bright Beam Cut

Also here

See also

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