Dungeon

Delvemaw's Deep Mines

SpoilerThis page covers the lands past Wickmoor. Show it

Dungeon in The Bonelands.

Delvemaw's Deep Mines is a dungeon in The Bonelands.

SpoilerWalkthrough

Under the boarded shaft

Down the old workings. A funnel shaft; the gallery, four timbered bays with cracked walls Concussion breaks into a side seam; the cart hall where two blocks find two plates (a meal); the lamp-dark drift, three lamps for the key; the sump, flooded black, its sluice lever thrown from across the water with Beckon for the big key; a cave-in that drops you back to the shaft; Delvemaw.

Getting in

The way in is at The Minehead ("Down the mine shaft").

It needs Concussion. The shaft is boarded shut, thick planks nailed across a dark drop. One heavy shockwave would break them.

Rooms

  • The Shaft Foot
  • The Gallery
  • The Cart Hall
  • The Dark Drift
  • The Sump
  • The Mole's Delve
  • The Old Seam
  • The Haulage
  • The Rock Slide
  • The Miners' Bunks
  • The Prop Gallery
  • The Polished Stope
  • The Lucky Strike

See also

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