Guide

Elements

The ten elements and what beats what.

There are ten elements, one for each land around Wickmoor, plus Force, Wick's own starting magic, which has no strengths or weaknesses.

A hit with an element its target is weak to does double damage. A hit with one it is strong against does half. Every element beats two others and loses to two.

Element Strong against Weak to
Fire Frost, Poison Water, Earth
Frost Water, Wind Fire, Light
Water Fire, Earth Frost, Lightning
Earth Lightning, Fire Water, Wind
Lightning Water, Wind Earth, Arcane
Wind Earth, Poison Frost, Lightning
Poison Light, Arcane Fire, Wind
Light Shadow, Frost Shadow, Poison
Shadow Light, Arcane Light, Arcane
Arcane Lightning, Shadow Shadow, Poison

Bosses have their own weaknesses on top of this, sometimes a single spell. The Vault Sentinel's iron plate cracks to Force Palm; Black Shuck can be snared with a Spring Sigil. Each boss page lists what works.

The lands and their elements

Land Element
The Rimewold Frost
Ember Reach Fire
The Stormcoast Lightning
The Bonelands Earth
The Tidelands Water
The Scour Wind
Mirewood Poison
Sunward Light
The Gloaming Shadow
The Unbound Heights Arcane

See also

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