The Grey Camp
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Town of The Aura Wastes.
A small camp of travellers at the edge of everything: tents, a fire and a town torch past the seal of ten. A trader, a scout, a dowser, a painter, a lookout and an old wanderer have all come to see the grey.
The town torch
Every town has a torch on its plaza. Light it with the staff and it becomes Wick's checkpoint: a fall ends here, resting at the lit torch heals, and a lit torch is also a stop for lantern travel. Resting heals Wick, but it wakes the land's creatures again.
People
- Maudry the trader: A trader who follows travellers to the edge of everything and sells them what they forgot.
- Sefa the glass-walker: A scout who marks safe ways across the glass fields with lanterns; gives a quest.
- Ness the dowser: Finds water in the grey with a hazel twig.
- Quill the painter: Came to paint the grey; finds forty colours in it.
- Hob the lookout: Walks a round of the camp every night with a lantern, counting the tents.
- Old Tarrant, a traveller: An old wanderer resting by the fire, who walked here to see the grey for himself.
Quests
- Sefa's Lanterns (favour)
- Sefa's Brother (town story)
- Old Tarrant's Red Scarf (town story)
- Maudry's Colour Ledger (town story)
- Old Tarrant's Journal (town story)
- Liesl's Chart (delivery)
- Quill's Colours (delivery)
- Hob's Far Cairn (favour)
- The Hue Crystal (choice)
Jory the peddler turns up in every town Wick reaches, always one town ahead or one behind, full of news from the last one.