Items
Food, keys and quest items.
Food
| Food | Heals |
|---|---|
| Apple | 1 heart |
| Field mushroom | 1 heart |
| Heel of bread | 2 hearts |
| Wedge of moor cheese | 2 hearts |
Keys
Dungeons use small keys for their locked doors and one big key for the boss's door. Most dungeons hide the big key behind their hardest puzzle. A few keys travel: the spare key from the Lamplighter Vaults also fits the Millrace door under the windmill, and the iron mill key comes from the Vaults' Peg Cage.
Quest items
Things people have lost, things they want carried, and the keepsakes bosses leave behind. See Quests.
- Gorse, Tam's ram
- Hobb's cow bell
- Fenn's axe
- Bess's peat spade
- Odo's lost ledger page
- The old reeve's seal-ring
- The mill ledger
- The golem's grinding-stone
- The old mill key
- Ostra's brother's sled
- Gat's boy's helmet lamp
- A block of peat
- Mara's pearl knife
- Captain Idris's wind-rose
- Old Corrie's float lamp
- The Book of Questions
- The Gloam Mother's seeing glass
- Ondine's star lens
- The old harbour key
- A kite harness
- A rot-ward charm
- The abbey's sun-key
- A moth-lamp
- The observatory's star-key
- The brass ear-trumpet
- A fen-pole
- A sun-lens
- A caravan's sand-glass
- A reed lamp
- The abbey's own key
- A long wick
- A gale charm
- A chart of the glass
- A star-lens
- A storm lantern