The Kiln
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Wizard's stronghold in Ember Reach.
The Kiln is a wizard's stronghold in Ember Reach.
SpoilerWalkthrough
At the foot of the Cinder Vents
Behind the land's seal. A pillared furnace door; the firebox, whose lava a lever crusts (or frost from the Rimewold) to reach the key; the flues, open to the west, four dark lamps fire lights from range for a second key (both keys come before either lock: one for the slagway, one for the Ash Run); the slagway, two copper plates for Static Field that unbar the dragon's hall; Kilnmaw; the crucible, lamp-dark, with the big key and a cracked floor that drops you back to the door; the Ashen Magister in the foundry.
Getting in
The way in is at The Kiln ("The Kiln").
The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.
Rooms
- The Furnace Door
- The Firebox
- The Flues
- The Slagway
- The Dragon's Hall
- The Crucible
- The Foundry
- The Ash Run
- The Approach
- The Charge Room
- The Stokehole
- The Kilnmen's Rest
- The Tapping Floor
- The Ash Watch
- The Magister's Strongroom