Dungeon

The Kirin Shrine

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Dungeon in Sunward.

The Kirin Shrine is a dungeon in Sunward.

SpoilerWalkthrough

Up the flooded shaft

A star shrine. The shaft top; the star hall, a ring with a sun stone to wake and two mirrors to turn; the font, a lever Beckon throws across the pool for the key; the lantern loft, four dark lamps for a meal; the constellation room, the beam lights the eye for the big key; the Lantern Kirin. The lower wing (14 rooms) climbs from the gate to the old mouth.

Getting in

The way in is at The Flooded Shaft ("Up the flooded shaft").

It needs Hex Mark. A shadow signet bars the shrine beyond the flooded shaft. Hex Mark from the Gloaming can break its binding.

Rooms

  • The Shaft Top
  • The Star Hall
  • The Font
  • The Lantern Loft
  • The Constellation Room
  • The Kirin's Sanctum
  • The Approach
  • The Burning Facet Room
  • The Gilded Gold Hall
  • The Long Shine Room
  • The High Lantern Gallery
  • The Lower Beam Cut
  • The Old Glare Hall
  • The Warm Spark Room
  • The Pale Crown Steps
  • The Bright Glass Hall
  • The White Prism Steps
  • The Clear Dial Room
  • The Burning Gilt Gallery
  • The Long Lens Room

See also

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