Kitecrest
SpoilerThis page covers the lands past Wickmoor. Show it
Town of The Scour.
A caravan town on top of a mesa where the wind never stops: flat mud houses with domes and wind-catcher towers, a caravanserai, striped caravan tents, turning cloth wind mills and kite lines strung between the towers. A rope bridge crosses the drop to the west. Caravans pay the Galeweaver for safe winds.
The town torch
Every town has a torch on its plaza. Light it with the staff and it becomes Wick's checkpoint: a fall ends here, resting at the lit torch heals, and a lit torch is also a stop for lantern travel. Resting heals Wick, but it wakes the land's creatures again.
People
- Captain Idris: A caravan captain who pays the Galeweaver for safe winds and smuggles what he must; gives a clue quest.
- Hasna, keeper of the caravanserai: Keeps the caravanserai and its well; every caravan stops at her door.
- Oru the spice seller: Sells spice and cloth off the caravans; hears every rumour on the road.
- Tesk the kite-maker: Builds and flies the kites strung over the town; a local who reads the wind.
Quests
- Idris's Wind-Rose (favour)
- Tesk's Kites (favour)
- Oru's Spice Cart (favour)
- Tesk's Pattern (town story)
- Nessa's Smoked Fish (delivery)
- Hasna's Pepper (delivery)
- The Great Feather (choice)
Jory the peddler turns up in every town Wick reaches, always one town ahead or one behind, full of news from the last one.