Boss

Lantern Kirin

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Guardian of Sunward.

A kirin carrying a lantern in its antlers.

Weaknesses

  • Weak to: Water, Shadow
  • Shrugs off: Light, Fire
  • Why: Water douses its lantern.

Phases and attacks

  1. The Lantern Walk: Judgment Sigil, Lantern Charge
  2. The Garden Wakes: Lantern Sweep, Judgment Sigil, Lantern Lights, Lantern Charge
  3. Judgment: Procession of Judgment, Lantern Sweep, Lantern Lights, Judgment Sigil, Lantern Charge

The arena

Its lantern opens the white flowers in a wave as it passes.

Reward

Defeating it teaches Judgment Sigil. Its aura is a big one: absorb it to fill your magic.

See also

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