Lantern Kirin
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Guardian of Sunward.
A kirin carrying a lantern in its antlers.
Weaknesses
- Weak to: Water, Shadow
- Shrugs off: Light, Fire
- Why: Water douses its lantern.
Phases and attacks
- The Lantern Walk: Judgment Sigil, Lantern Charge
- The Garden Wakes: Lantern Sweep, Judgment Sigil, Lantern Lights, Lantern Charge
- Judgment: Procession of Judgment, Lantern Sweep, Lantern Lights, Judgment Sigil, Lantern Charge
The arena
Its lantern opens the white flowers in a wave as it passes.
Reward
Defeating it teaches Judgment Sigil. Its aura is a big one: absorb it to fill your magic.