The Mirewife's Hall
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Wizard's stronghold in Mirewood.
The Mirewife's Hall is a wizard's stronghold in Mirewood.
SpoilerWalkthrough
Grown into the peat
Through a hall the bog grew over, behind the land's seal. The porch, a pillared nave; the cap hall, pods in a snake that must all burst to wake the dragon's door; the drying room, a lamp race for a key; the larder, three blocks and plates (provisions); the root stair, a briar door to burn and a heart of root islands; Blightwing in the rot garden; the drowned parlour, dark, the big key and a slumping floor back to the porch; the Mirewife at the hearth. The lower wing (14 rooms) climbs from the gate to the old mouth.
Getting in
The way in is at The Mirewife's Porch ("The Mirewife's Hall").
The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.
Rooms
- The Porch
- The Cap Hall
- The Drying Room
- The Larder
- The Root Stair
- The Rot Garden
- The Drowned Parlour
- The Hearth
- The Approach
- The Deep Rot Hall
- The Rotten Moss Cut
- The Damp Mire Stair
- The Mossy Toadstool Room
- The Foul Damp Gallery
- The Green Fen Hall
- The Sunken Lichen Cellar
- The Soft Sump Steps
- The Lower Peat Room
- The Old Bracket Hall
- The Dark Puffball Room
- The Deep Reed Gallery
- The Rotten Sedge Cut
- The Damp Murk Hall