Dungeon

The Regent's Hall

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Wizard's stronghold in The Gloaming.

The Regent's Hall is a wizard's stronghold in The Gloaming.

SpoilerWalkthrough

At the heart of the Void Rift

Through the Umbral Regent's keep behind the land's seal. The gate, a pillared nave; the chapel, a lamp race for the larder key; the larder, three blocks that stay set on their plates as weights and open the gallery; the gallery, four candles to douse together, unbarring a door back to the chapel's relay lever; with the relay set, the vigil hall's five snaking candles break the ward on the approach to the dragon's court; Nightmaw in the moon court; the black stair, the big key and a broken floor back to the gate; the Umbral Regent on the throne. The larder, gallery and approach meals are there for the taking. The lower wing (14 rooms) climbs from the gate to the old mouth.

Getting in

The way in is at The Regent's Seal ("The Regent's Hall").

The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.

Rooms

  • The Keep Gate
  • The Vigil Hall
  • The Night Chapel
  • The Larder
  • The Gallery
  • The Moon Court
  • The Black Stair
  • The Throne of Dusk
  • The Approach
  • The Black Hush Hall
  • The Dim Shadow Cut
  • The Still Night Stair
  • The Quiet Moth Room
  • The Hushed Ember Gallery
  • The Grey Veil Hall
  • The Long Soot Cellar
  • The Deep Ward Steps
  • The Lower Taper Room
  • The Old Crypt Hall
  • The Cold Cowl Room
  • The Black Murmur Gallery
  • The Dim Pall Cut
  • The Still Umber Hall

Also here

See also

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