Dungeon

The Sea Palace

SpoilerThis page covers the lands past Wickmoor. Show it

Wizard's stronghold in The Tidelands.

The Sea Palace is a wizard's stronghold in The Tidelands.

SpoilerWalkthrough

Under the reef

Behind the land's seal. The tide gate; the pearl stair north of it, a lamp race for the key that opens the court; the flooded court, water a lever drains for a second key; the vaults, three blocks for three plates that unbar the dragon's deep; Brinecoil; the abyss stair, dark, the big key and a broken floor back to the gate; the Tidecaller. The lower wing (14 rooms) climbs from the gate to the old mouth.

Getting in

The way in is at The Sea Palace ("The Sea Palace").

The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.

Rooms

  • The Tide Gate
  • The Flooded Court
  • The Pearl Stair
  • The Vaults
  • The Dragon's Deep
  • The Abyss Stair
  • The Tide Throne
  • The Approach
  • The Deep Tide Gallery
  • The Drowned Shell Walk
  • The Salt Barnacle Hall
  • The Grey Spume Room
  • The Lower Weed Cellar
  • The Green Pearl Steps
  • The Cold Ebb Hall
  • The Sunken Flood Gate
  • The Lower Spindrift Room
  • The Old Wave Cellar
  • The Long Shoal Hall
  • The Deep Undertow Steps
  • The Drowned Foam Gallery
  • The Salt Neap Hall

Also here

See also

Mailing list

Get updates

Only news about the worlds you pick. Unsubscribe any time. Or join us on Discord.