Stiltmoor
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Town of Mirewood.
A town grown under giant mushrooms in a sickly fen: round bark-walled houses wrapped in roots, spotted caps hung with firefly lanterns, murky green pools crossed by boardwalks, and a well gone poison-green. The Mirewife poisoned the wells and sells the cure.
The town torch
Every town has a torch on its plaza. Light it with the staff and it becomes Wick's checkpoint: a fall ends here, resting at the lit torch heals, and a lit torch is also a stop for lantern travel. Resting heals Wick, but it wakes the land's creatures again.
People
- Healer Briony: Brews the real cure for the poisoned wells in secret; gives a clue quest.
- Marl, keeper of the Sunk Kettle: Runs the inn under the rust cap; boils every drop twice.
- Pell the cure-seller: Sells the Mirewife's cure by the bottle, and does not ask what is in it.
- Dunny the eel-catcher: A local who wades the pools for eels and knows every sunk thing in the fen.
Quests
- Briony's Moonwort (favour)
- Dunny's Eel Lamps (favour)
- Pell's Herb Bed (favour)
- Dunny's Flood Post (town story)
- Dabb's Salt (delivery)
- Hasna's Pepper (delivery)
- Briony's Cure (delivery)
- The Glowing Cap (choice)
Jory the peddler turns up in every town Wick reaches, always one town ahead or one behind, full of news from the last one.