Dungeon

The Storm Spire

SpoilerThis page covers the lands past Wickmoor. Show it

Wizard's stronghold in The Stormcoast.

The Storm Spire is a wizard's stronghold in The Stormcoast.

SpoilerWalkthrough

On the clifftop

Up the Spire behind the land's seal. The base, a pillared nave; the coil hall, a ring of four coils that lift the shutter to the drake; the gearworks, a lamp race for a key; the lightning loft, stone archers for a second key; the Fulgurite Drake in the glass hall; the engine room, lamp-dark, the big key and a broken floor back to the base; the Stormwright at the crown.

Getting in

The way in is at The Storm Spire ("The Storm Spire").

The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.

Rooms

  • The Spire Base
  • The Coil Hall
  • The Gearworks
  • The Lightning Loft
  • The Glass Hall
  • The Engine Room
  • The Crown
  • The Cable Run
  • The Approach
  • The Leads
  • The Jar Room
  • The Wardroom
  • The Arc Floor
  • The Beacon Room
  • The Weathervane Room

Also here

See also

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