The Storm Spire
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Wizard's stronghold in The Stormcoast.
The Storm Spire is a wizard's stronghold in The Stormcoast.
SpoilerWalkthrough
On the clifftop
Up the Spire behind the land's seal. The base, a pillared nave; the coil hall, a ring of four coils that lift the shutter to the drake; the gearworks, a lamp race for a key; the lightning loft, stone archers for a second key; the Fulgurite Drake in the glass hall; the engine room, lamp-dark, the big key and a broken floor back to the base; the Stormwright at the crown.
Getting in
The way in is at The Storm Spire ("The Storm Spire").
The door is a seal that opens once the land has given up enough of its magic: absorb the auras of the land's creatures (ten of them) and its guardians, and the sockets light.
Rooms
- The Spire Base
- The Coil Hall
- The Gearworks
- The Lightning Loft
- The Glass Hall
- The Engine Room
- The Crown
- The Cable Run
- The Approach
- The Leads
- The Jar Room
- The Wardroom
- The Arc Floor
- The Beacon Room
- The Weathervane Room