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You are Wick, a wizard who fights with stolen magic. Absorb the spells your enemies throw at you, cast them right back, and take them again from whatever you defeat. Search the moor for what it hides, then fight your way down into the Lamplighter Vaults, where the guardians hit hard and one wasted spell can cost you the fight.
About the game
WickmoorWickmoor is where the journey starts: a dark moorland of stone-walled farms, heather, barrows and peat bog, with Lanternfold at its heart.
Read the article →Characters
All 68
BessA washerwoman with a laundry basket; her brother farms by Barrow Downs.
Farmer HobbSheep farmer from the stone-walled farms; stretches his back after the field.
FennA plain villager for crowds; warns about the Reeve's men at the well.
Granny Wren, the storytellerSits on the plaza bench and tells the legend of the reeve who could not bear his own weight (the Iron Reeve's weakness).
Grocer TobinKeeps the general store; sweeps his step.
Innkeeper MartaRuns the inn; polishes mugs, knows every rumour.
Market vendor IlseHolds up the best apple and calls out.
Odo the millerHis stones grind by themselves at night; the mill door's key went missing with the Lamplighters.Places
All 111
Lamplighter VaultsDungeon in Wickmoor.
LanternfoldTown of Wickmoor.Sedge FenA marsh of narrow paths between dark pools.
Shuck's HollowDungeon in Wickmoor.
The BarrowsDungeon in Wickmoor.The Black PoolsDark water haunted by glowing wisps.
The Drowned ChapelHidden chamber in Wickmoor.
The MillraceDungeon in Wickmoor.Bosses
All 66
Black ShuckGuardian of Wickmoor.
CairnbackDragon of Wickmoor.
The Barrow KingGuardian of Wickmoor.
The Iron ReeveMaster of the Hold of Wickmoor.
The Millstone GolemGuardian of Wickmoor.
The Vault SentinelGuardian of Wickmoor.
AurophageDragon of The Unbound Heights.Past Wickmoor
BarghestGuardian of The Gloaming.Past WickmoorSpells
All 111Creatures
All 104
ChafflingA whirling column of chaff, straw and grain dust spun round a small grinding stone that turns at its heart.
DrystaneA heap of field-wall stones that a stray will has got into.
GravecapA barrow toadstool grown man-high on what lies under the mound: a blood-red cap with pale glowing spots, a stalk like a shroud, roots it wal
MoorbatA moor bat the size of a crow, dusk-plum wings and one ember eye, that roosts in Shuck's Hollow and hunts the moor after dark in screeching
TatterjackA field scarecrow with a stitched sack head, a rotten coat leaking straw and two crows riding its arms. It hops along on its pole.
WelltoadThe toad from the bottom of the town well, grown fat and wrong: warty, moss-backed and gold-eyed, with a rusted bucket handle stuck round it
WickwispA bog light: a pale flame caught in a hollow cage of knotted reeds, drifting a little above the peat.
Anvil GolemA squat iron golem hammered together on the forge floor, an anvil for a head and a furnace-glow in its chest.Past WickmoorQuests
All 80Bess's SpadeLost and found quest in Lanternfold, asked by Bess.Fenn's AxeLost and found quest in Lanternfold, asked by Fenn.Hobb's BellLost and found quest in Lanternfold, asked by Farmer Hobb.Odo's Lost PageLost and found quest in Lanternfold, asked by Odo the miller.Tam's RamLost and found quest in Lanternfold, asked by Tam, a young shepherd.Tam's StraysFavour quest in Lanternfold, asked by Tam, a young shepherd.The Golem's Grinding-StoneChoice quest in Lanternfold, asked by Odo the miller and Farmer Hobb.The Miller's LedgerFavour quest in Lanternfold, asked by Odo the miller.
Guides
All 8ControlsKeyboard and controller controls.DifficultyThe six difficulty settings, from Cozy to Impossible.ElementsThe ten elements and what beats what.
Game overviewWhat the game is, its story set-up, and how the world is laid out.Health and foodHearts, heart pieces, food and healing.ItemsFood, keys and quest items.Magic and combatThe staff, spells, the magic meter, auras and charged spells.Travel and checkpointsTown torches, lantern posts and getting around.
Game overviewWhat the game is, its story set-up, and how the world is laid out.Health and foodHearts, heart pieces, food and healing.ItemsFood, keys and quest items.Magic and combatThe staff, spells, the magic meter, auras and charged spells.Travel and checkpointsTown torches, lantern posts and getting around.






