Characters
68 pages
BessA washerwoman with a laundry basket; her brother farms by Barrow Downs.
Farmer HobbSheep farmer from the stone-walled farms; stretches his back after the field.
FennA plain villager for crowds; warns about the Reeve's men at the well.
Granny Wren, the storytellerSits on the plaza bench and tells the legend of the reeve who could not bear his own weight (the Iron Reeve's weakness).
Grocer TobinKeeps the general store; sweeps his step.
Innkeeper MartaRuns the inn; polishes mugs, knows every rumour.
Market vendor IlseHolds up the best apple and calls out.
Odo the millerHis stones grind by themselves at night; the mill door's key went missing with the Lamplighters.
Sexton MollKeeps the chapel and the graves; knows the king's barrow and its capstone on Barrow Downs. Carries a lantern.
Tam, a young shepherdA young shepherd (Pip is the only child in the game). Skims pebbles while his flock grazes; knows where the black dog goes to ground.
The ElderGives the first quest and watches over Pip. Leans on a cane, nods slowly.
WickThe hero of The End of Magic: an old wizard of Lanternfold who fights with stolen spells.Spoiler56 more from the lands past Wickmoor
A noviceA novice of the abbey who sweeps the bell tower steps.Past Wickmoor
A pilgrimA young pilgrim with a pack, walking the colonnade.Past Wickmoor
A pilgrimA pilgrim come to see the light that does not set.Past Wickmoor
A woodcutter, frozenFrozen mid-stride, coming in from the woods with nothing to burn.Past Wickmoor
Aldo, frozenOld Sella's husband, frozen where he stood when the cold came down the hill.Past Wickmoor
Ama the bakerBakes bread on the slag; the best crust in the kingdom.Past Wickmoor
Ambrose the orrery-keeperWinds the orrery on the square every hour; a local who knows the old paths over the drop.Past Wickmoor
An ice-fisher, frozenFrozen on her way back from the lake with her catch.Past Wickmoor
Bertil, keeper of the Lantern HouseKeeps the hostel where stargazers sleep through the day.Past Wickmoor
Bram the candlewrightSells candles to pilgrims, and keeps his eyes down.Past Wickmoor
Brannoch the smithKilnhold, Ember Reach (fire). Forges for the Ashen Magister to keep his family alive.Past Wickmoor
Brother AnselA monk blinded for doubting the Dawnkeeper; he knew the Dawnkeeper was false. Gives a clue quest.Past Wickmoor
Brother Cobb, the abbey gardenerA monk who tends the abbey gardens and keeps his doubts to himself.Past Wickmoor
Bryn, keeper of the Drowned LanternRuns the inn on the dunes; hears every boat come in.Past Wickmoor
Captain IdrisA caravan captain who pays the Galeweaver for safe winds and smuggles what he must; gives a clue quest.Past Wickmoor
Corwin the lamplighterWalks the streets lighting the ward lamps; a local who knows where the dark is thickest.Past Wickmoor
Dabb the salt sellerSells salt, grit and salt again, scraped off the flats.Past Wickmoor
Dunny the eel-catcherA local who wades the pools for eels and knows every sunk thing in the fen.Past Wickmoor
Foreman GatDeepdelve, Bonelands (earth). Lost his son to the Warden's digging; wipes his brow under the helmet lamp.Past Wickmoor
Haska the innkeeperKeeps the inn while it still has a roof; the Magister takes a brick a week.Past Wickmoor
Hasna, keeper of the caravanseraiKeeps the caravanserai and its well; every caravan stops at her door.Past Wickmoor
Healer BrionyBrews the real cure for the poisoned wells in secret; gives a clue quest.Past Wickmoor
Hesper the ward-sellerSells wards, charms and chalk against the dark; believes in every one of them.Past Wickmoor
Hob the lookoutWalks a round of the camp every night with a lantern, counting the tents.Past Wickmoor
Jory the peddlerA travelling peddler who turns up in every town Wick reaches, always one town ahead or one behind, full of news from the last one.Past Wickmoor
Kell the ice-fisherOstra's brother, who lost the sled; fishes the ice on Rimewater.Past Wickmoor
Liesl the chartmakerDraws and sells star charts; Pip thinks she is the greatest person alive.Past Wickmoor
Mara the pearl diverA pearl diver who knows the sea caves; gives a clue quest that leads to the Nautilus Grotto.Past Wickmoor
Marl, keeper of the Sunk KettleRuns the inn under the rust cap; boils every drop twice.Past Wickmoor
Maudry the traderA trader who follows travellers to the edge of everything and sells them what they forgot.Past Wickmoor
Merrit the innkeeperServes grit for supper and good sense with it; tells Pip not to wave at the dead.Past Wickmoor
Moss the fishmongerSells fish salted, smoked and struck by lightning.Past Wickmoor
Mother HildKeeps the only fire in town that has not gone out.Past Wickmoor
Ness the dowserFinds water in the grey with a hazel twig.Past Wickmoor
Nessa the fishwifeSells the catch, half of which goes to the sea as tribute.Past Wickmoor
Old CorranAn old sea hand who remembers the coast before the machines.Past Wickmoor
Old Corrie the net-menderAn old fisherman in oilskins who mends nets and remembers the lighthouse lit.Past Wickmoor
Old SellaHearthwick, Rimewold (frost). Waits by her husband, frozen in place by the Rime Prior; wrings her hands.Past Wickmoor
Old Tarrant, a travellerAn old wanderer resting by the fire, who walked here to see the grey for himself.Past Wickmoor
Old TibAn old kiln hand with burn-scarred arms, too stiff now for the bellows.Past Wickmoor
Old WennaA miner's widow who keeps count of the dead that walk by.Past Wickmoor
Ondine the astronomerKeeps the great telescope and charts every star; gives a clue quest.Past Wickmoor
Oru the spice sellerSells spice and cloth off the caravans; hears every rumour on the road.Past Wickmoor
Ostra the innkeeperKeeps the inn and its one hearth burning; feeds what wood there is to the fire.Past Wickmoor
Pell the cure-sellerSells the Mirewife's cure by the bottle, and does not ask what is in it.Past Wickmoor
Quill the painterCame to paint the grey; finds forty colours in it.Past Wickmoor
Rook the deckhandA young deckhand who rows the boats out; a local who knows the shore.Past Wickmoor
Runa the trapperTraps the steppe and reads its tracks.Past Wickmoor
Sefa the glass-walkerA scout who marks safe ways across the glass fields with lanterns; gives a quest.Past Wickmoor
Sister Odile of the pilgrims' hostelKeeps the hostel where pilgrims sleep before they look into the light.Past Wickmoor
Tesk the kite-makerBuilds and flies the kites strung over the town; a local who reads the wind.Past Wickmoor
The baker, frozenFrozen at his shop door, still in his apron.Past Wickmoor
The Gloam MotherA blind seer the town is half afraid of; she reads the shadows. Gives a clue quest.Past Wickmoor
Tinker JessopGearhaven, Stormcoast (lightning). Sabotages the Stormwright's machines from inside.Past Wickmoor
Wat, keeper of the Lamplit InnKeeps every lamp in his inn burning; never lets a room go dark.Past Wickmoor
Wella the innkeeperKeeps the leaky inn; tells guests not to lean on the walls.Past Wickmoor