Travel and checkpoints
Town torches, lantern posts and getting around.
Town torches
Every town has a torch on its plaza. Light it with the staff and it becomes Wick's checkpoint: a fall ends there, and resting there heals. Lighting Lanternfold's plaza torch is the first step of the journey.
Lantern posts
Lantern posts stand where one land meets another. Strike a cold post with the staff to light it. Touch any lit post, or a lit town torch, to carry the flame to any other lit post in a moment. The more you light, the faster the world gets.
Coming back later
Most lands have places that will not open yet: a chained gate that needs heat, a bog too soft to cross, a slab your hands cannot move, a light that needs something to wake it. Each answers to a spell from another land. The pause book's map marks a locked way with the element that opens it.
Clues
There are no quest markers. Clues come from the people in each town, the inn's rumour board, notes left on the moor, and Pip, who has an opinion about everything.