Boss

Wisp Matriarch

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Guardian of Mirewood.

The great marsh wisp the small ones follow.

Weaknesses

  • Weak to: Wind, Shadow
  • Shrugs off: Poison, Light
  • Why: Wind snuffs a wisp; darkness swallows it.

Phases and attacks

  1. The Lure Light: Wisp Lantern, Lure Light
  2. False Lights: False Lights, Wisp Lantern, Lure Light, Wisp Spiral
  3. Lightless: Lightless Lure, Wisp Lantern, False Lights, Wisp Spiral, Lure Light

The arena

Draws every glow-worm in the cave to her.

Reward

Defeating it teaches Wisp Lantern. Its aura is a big one: absorb it to fill your magic.

See also

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