Building games with soul, on our own terms, for people who care about the things we care about.
Missing Page Studios exists to build a better class of game. Games with tension, obsession, and meaning — not games engineered by committee to extract money. We're small. We're independent. That's the point.
No publishers asking for loot boxes. No investors chasing trends. Just games that surprise you in all the right ways — and the freedom to keep making them.
I started Missing Page Studios because I was tired of the same recycled mechanics and the same predatory monetization. The studio is a one-person operation right now — design, code, writing, audio, the whole thing.
Before this I spent years building software in other industries. The studio is what happens when you finally stop building someone else's roadmap and start building the thing you actually want to play.
I work in Godot 4.6, write in plain text, and ship when it's ready — not when a quarter ends.
Marketing can't fix a bad game. The thing itself comes first; the page, the trailer, the launch — all downstream.
No fake difficulty. No artificial grind. No mechanics that exist purely to slow you down. If the player's time isn't worth more than ours, we've got the math wrong.
The Substack devlog is real progress, not PR. What's working, what broke, what we're figuring out. Subscribers see the studio from the inside.
We'd rather make six games we believe in than chase one breakout. Sustainable beats spectacular. Autonomy is the actual prize.
If you're a journalist, creator, fellow indie, or someone with a question — the door is open. Hit reply on any devlog email or use the address below.